VELORA is an original real-time arena on a living circular lattice.
Concentric rings periodically rotate in opposite directions, rewriting which
nodes touch — while your claims stay glued to the physical nodes.
Goal
Stabilize the Core — own the center node and stand on it for 8 seconds.
Lattice majority — fully attune 9 nodes.
Collapse score — when the 2:30 timer ends, most nodes wins.
Movement
Click a highlighted adjacent node to move your Warden.
You can only step along current lattice links — and those links change after every ring shift.
Short move cooldown keeps skirmishes fluid.
Attune
Stand on an empty or enemy node to charge it in your color.
Press Q / Attune to spend 2 Flux for a burst of charge.
Radiant (gold-glow) nodes after an eclipse charge faster.
Two Wardens charging the same empty node interfere — charges cancel.
Disrupt & Beacon
E / Disrupt (3 Flux): strip enemy ownership on your tile and start a contest.
B / Beacon (4 Flux): plant a remote charger on your current node. One beacon max.
Press Beacon again on the same node or Recall to pull it back.
Ring Shift
Every ~14s the inner and outer rings rotate opposite ways.
Your owned nodes stay put — but neighbors, paths to the Core, and cutoffs change instantly.
Plan routes one shift ahead. Greed without positioning loses.
Eclipse
Periodically, random nodes are voided — unclaimable and impassable.
When the eclipse ends they return radiant (bonus charge rate) and unowned.
Contest radiant nodes hard — they’re tempo swings.
Searching the lattice…
Looking for a rival warden
Lobby code
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Share the code or link so a friend can jump straight into your lobby.